Brewtiful is a single-player Time Management mobile game where the player takes on the role of a sorcerer running a magic shop. He must satisfy as many of his customers' requests as possible before the time runs out. Using magic lines, players can automate their production and aim for the highest score.
MY WORK IN SHORT
Level Creation Tool
Work on 3C
All HUD & GUI
Tool Level Creation
Given that the aim of the game was to have several hundred levels, we had to find a way of making lots of them quickly and easily. That's why I created a tool to make it easier to create the levels for our game & so that the game designers could test them directly and iterate a lot. This was designed on a grid system on which you can add the elements of the game very easily. What's more, this system allows real optimisation of the final size of the game because all the level informations are stored in text form.
This is a sample of levels that was created using the tool I made.
Items & Database
Implementing a gacha-style wish system so that players can unlock items to help them progress through the game. All items are in a pool are items pop according to theirs rarity & the player progression in the game.
Players can check out all the unlockable items. Once they have found all the fragments of an item, they can equip up to 3 of them.
Everything is saved in a the same scriptable object and the pool of fragment change according to unlocked chapter.
Tracer
Visual feedback of the player's fingerprint in order to bring gamefeel & contribute to the game's UX.
Every assets used in the game has been produced by our Game Artists.